Training
   
     

 

"Mackerel skies and mare's tails
Make tall ships take in their sails "

 

Training  often follows on the heels of a documentation project, or, alternatively, can be placed ahead, during the quality testing phase for a product, or as a separate initiative altogether.


Typically, if both documentation and training deliverables have been identified as being needed, one lends itself to the other. This means that if training materials were developed first, the content is again reused for documentation deliverables. Similarly, any documentation that is developed may be used and re-fashioned for training deliverables.


Training is a necessary initiative whenever the user needs updated information, instruction on using a new product, learning a new skill, receiving instruction for certification, meeting safety standard requirements, academic requirements, and other demands.

Training is produced in instructor-led format (classroom setting with curriculum, an instructor, and training materials). On the other hand, to keep costs down, reach a larger audience, many training initiatives today look to online delivery as the preferred format. Whether online or instructor-led, all training initiatives should meet the adult learning standards in both design and delivery. The following article excerpt explains the methodology of ADDIE for instructional system design:


What is Instructional Systems Design?


The most widely used methodology for developing new training programs is called Instructional Systems Design (ISD) It is also known as Instructional Systems Design & Development (ISDD), the Systems Approach to Training (SAT), or just Instructional Design (ID). This approach provides a step by step system for the evaluation of students' needs, the design and development of training materials, and the evaluation of the effectiveness of the training intervention.


ISD evolved from post-World War II research in the United States military to find a more effective and manageable way to create training programs. These efforts led to early ISD models that were developed and taught in the late 1960's at Florida State University. Today, Walter Dick and Lou Carey are widely viewed as the torchbearers of the methodology, with their authoritative book, The Systematic Design of Instruction (Dick and Carey).


Why Use a Systems Approach?

A system is any set of components that work together to achieve a specified outcome or goal. Think of the cruise control system on your car. You set the desired speed (or goal) and the cruise control sets the gas injection to the proper level. An important aspect of any system is the feedback mechanisms that ensure the goal is achieved or maintained. Using the cruise control analogy, the car does not just lock the gas pedal in one position. If you begin to drive uphill, the car briefly slows down until the speedometer information is fed back to the cruise control system, which then increases the amount of gas and the desired speed is reached once again.


Just as a systems approach with its requisite feedback makes cruise control a viable system to maintain driving speed, so, too, the systems approach provides the smoothest development means for training programs.


The ADDIE Model


There are more than 100 different ISD models, but almost all are based on the generic "ADDIE" model, which stands for Analysis, Design, Development, Implementation, and Evaluation, as illustrated in the figure below. Each step has an outcome that feeds the subsequent step.


Analysis --> Design --> Development --> Implementation --> Evaluation


During analysis, the designer develops a clear understanding of the "gaps" between the desired outcomes or behaviors, and the audience's existing knowledge and skills. The design phase documents specific learning objectives, assessment instruments, exercises, and content. The actual creation of learning materials is completed in the development phase. During implementation, these materials are delivered or distributed to the student group. After delivery, the effectiveness of the training materials is evaluated.

Alternate Design Models

The ADDIE model has been criticized by some as being too systematic, that is, too linear, too inflexible, too constraining, and even too time-consuming to implement. As an alternative to the systematic approach, there are a variety of systemic design models that emphasize a more holistic, iterative approach to the development of training. Rather than developing the instruction in phases, the entire development team works together from the start to rapidly build modules, which can be tested with the student audience, and then revised based on their feedback.


The systemic approach to development has many advantages when it comes to the creation of technology-based training. To create engaging metaphors or themes, artists and writers work together in a process that validates the creative approach with students early in the development cycle. Programmers and designers garner agreement as to which learning activities are both effective as well as possible, given the constraints of the client's computers or network.


Despite these advantages, there are practical challenges with a purely systemic design approach in the management of resources. In most cases, training programs must be developed under a fixed -- and often limited -- budget and schedule.

While it is very easy to allocate people and time to each step in the ISD model, it is harder to plan deliverables when there are no distinct steps in the process. The holistic approach begs the questions, "How many iterations, and time, will it take to finish the program?" "Do the contributions made by programmers and artists in the design phase, who have no formal background in instruction, warrant the extra time required and additional compensation for this time?"


Introducing a Rapid Prototyping Phase


For best results, the development process for CD-ROM or Web-based training programs should use a modified ADDIE model, which borrows from the most valuable aspects of the systemic approach. Specifically, a rapid prototype phase is inserted after, or as an extension of, the design phase. A rapid prototype is simply a quickly assembled module that can be tested with the student audience early in the ISD process. The evaluation typically looks at things like how well the learners responded to the creative metaphor, how effective the learning activities are, and how well the program performs on the chosen technology platform. Based on the feedback, the design can be revised and another prototype developed. This iterative process continues until there is agreement and confidence in the prototype.

In this process, only after the prototype is completed is additional development work done. However, this work often moves more quickly after a rapid prototype than in the traditional ADDIE model.

Instructional designers and writers are able to proceed more efficiently since they know exactly what the program will look like and what it will be capable of doing. Additionally, with all of the major technical issues resolved, final programming becomes a simple matter of assembly of media components.

 

 


 

 

 

 

 

 

Training Product Line

 

Instructor-Led

Classroom training materials consist of a facilitator or instructor guide with complimentary participant or student guides. These guides, developed for both the instructor, and students, are developed following a carefully comprised training plan.

The training plan is, in fact, the first, and prerequisite deliverable. Out of the training plan, the other deliverables are generated according to spec. The training plan must answer the following, if it is a sound plan:


1. Learning objectives
2. Number of tracks>modules>topics or lessons
3. Method to provide remedial feedback
4. Validation of learning (quiz, test, exam)
5. Module outline
6. Job-centric learning objectives
7. Course length
8. Packaging
9. Equipment necessary for students

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Online Distance Learning

Self-paced or distance learning is becoming increasingly the preferred method for disseminating training. It is considerably less expensive to deploy Web-based training (a user logs into a training site and participates in online training through modules or distance learning sessions that are run by a facilitator along with other participants in a chat session) than to run onsite classroom traditional training that require learners to travel to a location and miss work for several days.

Web-based training is developed using a variety of tools, but always begins with a training plan. Today, Web-based training modules are accessible with an authenticated user name and password. The user is actively involved in the training module and is typically required to participate in some action on every screen. Video and audio narrative usually accompanies WBTs as well. A quiz or exam follows at the end of a module or series of modules to validate learning. WBT, as a learning offering, usually meets the needs of most technical training.

However, there are occasions when the topic is very technical, or requires the learner to perform a series of actions that cannot be simulated with a WBT. In those cases, a good course developer will design using “blended learning.” This means that a ratio of WBT online training is combined with instructor-led classroom, or lab session. Typically, the ILT type of training is devoted to all material that cannot be covered in the WBT. About 10 years ago, the trend was 80-20% (i.e., 80% classroom, and 20% covered in WBT). Now, the trend is more like 50%-50%, with designers aiming to create online learning products that meets more needs that could only be fulfilled in the classroom.

Traditional training involves the teacher. An instructor delivers material by standing up and guiding participants or learners through a series of topics, starting with general concepts and building upon knowledge acquired. Trainers who deliver should be certified by a well known affiliated firm that supports corporate training.

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Delivery

Traditional training involves the teacher. An instructor delivers material by standing up and guiding participants or learners through a series of topics, starting with general concepts and building upon knowledge acquired. Trainers who deliver should be certified by a well known affiliated firm that supports corporate training.

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Train-the-Trainer


Very frequently, training curriculum is designed and developed for a small number of participants who are trainers. They will train various areas of an organization. This means that in addition to the materials the “end participant” would use, “T3” materials must also be developed to assist the trainers in delivery. The T3 material does not tell them how to teach, but how to deliver this specific material, what points to emphasize, how to run a lab session or workshop.

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Online University


Increasingly on the rise, corporations are introducing online corporate universities that offer a variety of technical or product-based courses for their customers or employees. A cafeteria-style menu of training offerings is provided, and the learner registers for a course just the way a college accepts registration. Courses are offered as WBT or ILT.


Many universities have been providing this service for years. The private corporate sector now offers training in the same fashion and this is usually a big hit in securing new business/sales as training on the product becomes a requirement leading to the sale.

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Product Certification


A new trend (past 5 years) that actually had its beginnings even 10 years earlier with Microsoft and other big IT vendors, is product certification. If an employee, service provider, or vendor is certified in the product they are using, consumers are more inclined to trust using the professional in their business endeavors.


This is particularly true in technology. Some safety and government standards or policy mandate that an individual be certified prior to performing a task. In any event, product certification instructional design usually requires assessing current training materials, reengineering and designing programs to meet product certification goals. Typically, a series of courses are offered and a user must complete all of them including a final exam in order to be awarded certification in the subject matter.

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